Indicates the health state of the Computer Collection by showing whether or not the Computer Collection includes any items.
Some Computer Collections are empty.
The Computer Collections have just been created and therefore include no items.
Add items to the empty Computer Collections or remove the empty Collections in the case you no longer need them.
Target | Quest.Recovery.Manager.for.Active.Directory.Limited.Console.Collection | ||
Parent Monitor | Quest.Recovery.Manager.for.Active.Directory.Limited.CollectionStateSummary | ||
Category | AvailabilityHealth | ||
Enabled | True | ||
Alert Generate | True | ||
Alert Severity | Information | ||
Alert Priority | Low | ||
Alert Auto Resolve | True | ||
Monitor Type | Quest.Recovery.Manager.for.Active.Directory.Limited.Collection.Health.MonitorType | ||
Remotable | False | ||
Accessibility | Internal | ||
Alert Message |
| ||
RunAs | Quest.Recovery.Manager.for.Active.Directory.Limited.PrivilegedMonitoringAccount |
<UnitMonitor ID="Quest.Recovery.Manager.for.Active.Directory.Limited.Collection.Health.Monitor" Accessibility="Internal" Enabled="true" Target="Quest.Recovery.Manager.for.Active.Directory.Limited.Console.Collection" ParentMonitorID="Quest.Recovery.Manager.for.Active.Directory.Limited.CollectionStateSummary" Remotable="false" Priority="Normal" RunAs="Quest.Recovery.Manager.for.Active.Directory.Limited.PrivilegedMonitoringAccount" TypeID="Quest.Recovery.Manager.for.Active.Directory.Limited.Collection.Health.MonitorType" ConfirmDelivery="true">
<Category>AvailabilityHealth</Category>
<AlertSettings AlertMessage="Quest.Recovery.Manager.for.Active.Directory.Limited.Collection.Health.Monitor_AlertMessageResourceID">
<AlertOnState>Warning</AlertOnState>
<AutoResolve>true</AutoResolve>
<AlertPriority>Low</AlertPriority>
<AlertSeverity>Information</AlertSeverity>
<AlertParameters>
<AlertParameter1>$Target/Property[Type="System!System.Entity"]/DisplayName$</AlertParameter1>
</AlertParameters>
</AlertSettings>
<OperationalStates>
<OperationalState ID="Success" MonitorTypeStateID="Success" HealthState="Success"/>
<OperationalState ID="Warning" MonitorTypeStateID="Warning" HealthState="Warning"/>
</OperationalStates>
<Configuration>
<CollectionID>$Target/Property[Type="System!System.Entity"]/DisplayName$</CollectionID>
<!-- Test timeout. Do replace back -->
<Interval>120</Interval>
<SyncTime>00:01</SyncTime>
</Configuration>
</UnitMonitor>