Mezz
ESight.BladeServer.Blade.Mezz (ClassType)
Element properties:
Class Hierarchy:
Class Properties:
Health Model:
Source Code:
<ClassType ID="ESight.BladeServer.Blade.Mezz" Base="System!System.PhysicalEntity" Accessibility="Public" Abstract="false" Hosted="true" Singleton="false">
<Property ID="UUID" Type="string" Key="true" CaseSensitive="false" MaxLength="256" MinLength="0"/>
<!--ESight:mezzInfo-->
<Property ID="MezzInfo" Type="string" Key="false" CaseSensitive="false" MaxLength="256" MinLength="0"/>
<!--ESight:presentState-->
<Property ID="PresentState" Type="string" Key="false" CaseSensitive="false" MaxLength="256" MinLength="0"/>
<!--ESight:Location-->
<Property ID="MezzLocation" Type="string" Key="false" CaseSensitive="false" MaxLength="256" MinLength="0"/>
<!--ESight:mezzMac-->
<Property ID="MezzMac" Type="string" Key="false" CaseSensitive="false" MaxLength="256" MinLength="0"/>
<!--ESight:mezzHealthStatus-->
<Property ID="Status" Type="string" Key="false" CaseSensitive="false" MaxLength="256" MinLength="0"/>
</ClassType>