PowerSupply
ESight.BladeServer.PowerSupply (ClassType)
Element properties:
Class Hierarchy:
Class Properties:
Health Model:
Source Code:
<ClassType ID="ESight.BladeServer.PowerSupply" Base="System!System.PhysicalEntity" Accessibility="Public" Abstract="false" Hosted="true" Singleton="false">
<!--ESight:UUID-->
<Property ID="UUID" Type="string" Key="true" CaseSensitive="false" MaxLength="256" MinLength="0"/>
<!--ESight:presentState-->
<Property ID="PresentState" Type="string" Key="false" CaseSensitive="false" MaxLength="256" MinLength="0"/>
<!--ESight:inputMode-->
<Property ID="PowerMode" Type="string" Key="false" CaseSensitive="false" MaxLength="256" MinLength="0"/>
<!--ESight:ratePower-->
<Property ID="PowerRating" Type="string" Key="false" CaseSensitive="false" MaxLength="256" MinLength="0"/>
<!--ESight:inputPower-->
<Property ID="RuntimePower" Type="string" Key="false" CaseSensitive="false" MaxLength="256" MinLength="0"/>
<!--ESight:healthState-->
<Property ID="Status" Type="string" Key="false" CaseSensitive="false" MaxLength="256" MinLength="0"/>
</ClassType>